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Veer Singh ←All work
TripSense Self-initiated concept · iOS · 2026

Helping short-trip travellers decide what not to skip

A travel app that ranks places by what they're worth in the time you have, and re-plans when the day slips.

Read case study· 5 min Try the ranking
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TypeSelf-initiated concept
Duration4 weeks
RoleProduct Designer, end-to-end UX/UI
Platform · ToolsiOS · Figma, Google Maps
The hard part

Travel apps help you find places. None help you drop them.

TripSense isn't about discovering everything. It accepts that time is short and helps people make trade-offs they feel sure about. I set three principles before drawing a screen.

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Product preview

From "where to?" to "what's next?"

The core flow, before and during a trip.

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The problem

Plenty of information. No prioritisation.

Travellers plan with Google Maps, blogs, Instagram reels and word of mouth. Every place looks equally important, and the trip ends in regret instead of satisfaction.

What travellers do today
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Why I picked this

“After several trips I kept finding the best places only once I was back home. My tools helped me find places, not decide which ones mattered.”

Veer, on the personal trigger
Try it: you have an afternoon in Udaipur Drag the slider. TripSense keeps the places that fit, ranked by what they're worth.
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Saved list in a maps appGoogle Maps
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TripSense plan · {{ planSummary }}
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Research

What travellers already complain about.

As a solo concept, I relied on secondary research and observed behaviour rather than interviews.

Source 01Play Store and App Store reviews of travel apps
Source 02Reddit and Quora threads about trip planning
Source 03How people use saved places in Google Maps
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Competitors
Tool Find places Rank by value Adapts to time Explains why {{ c.name }} {{ c.a }} {{ c.b }} {{ c.c }} {{ c.d }}
Insight: Existing tools list attractions and assume unlimited time. The decision stays entirely with the traveller.
Key decisions

How the principles became screens.

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Constraints

What this concept is, and isn't.

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Final product

Five screens, one question each.

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Lessons

Designing for constraints made a clearer product.

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Next steps
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